Dwarf

Coming from a long line of forest and cave dwelling folk, Dwarves have a taste for any adventure. They are small beings, but display a remarkable amount of strength. They are very hearty and their high constitution make them excellent fighters. Due to their cave dwelling ancestry they also have the ability to see in the dark with infravision.

Racial Stats (Base/Max)

Strength:17(34)
Intelligence:7(34)
Wisdom:10(27)
Dexterity:7(24)
Constitution:15(32)
Luck:10(22)

Racial Abilities

forge
Currently not in at the moment! ONLY TWO RACES HAVE THE ABILITY TO FORGE! dwarf = armor elf = weapons Forge is for those that want to "upgrade" their equipment. In each one of these items you use the material that you have found and smelted and place it in these items, thus giving the extra effect that your proofing of the material states. maximum is 3 material per each item. you can forge any proof material into any item. Higher the proof better the affects and so on. You must be in a forging room for this skill to work.

infravision
This spell enables the target character to see other players and mobiles in the dark. The duration of this spell increases with the caster's level. Without an argument this spell affects the caster themselves.

temper
Dwarves come from a long line of smiths and miners, and they know well how to use the furnace and hammer to fit a weapon to their hand. With the special temper ability, they can improve the quality of their offhand weapon, effectively increasing the potency of its hits. Weapons tempered in such a way can only be used by the Dwarf who tempered it.

Suggested Classes

Barbarian, Knight, Monk, Ninja, Pugilist, Ranger, Reaver, Rogue, Samurai, Warrior